SIDEKICKS

︎︎︎

A collection of four objects to help us control the addiction to our smartphones. Rather than creating a new device or establishing a new behaviour to keep us away from the phone, existing objects were re-designed with a peculiar interaction: none of them has on/off buttons. Instead, they can only function whenever we connect our phone to them. Once our smart device is plugged in and the object is active, it can be used as long as there is no unawanted interaction with our phone (i.g. Instagram, messaging, etc).

The four objects live in the domestic environment, and were created for the moments when smartphones are particularly distracting for us: a desk lamp for working, a speaker for leisure time, an alarm clock for the end of the day and a projector for enjoying a movie with someone.

To support the journey towards healthier digital behaviours, each object offers a small reward for using our smartphones less. For example, the desk lamp can throw us a colorful light celebration when it’s time for a well deserved break, if we haven’t looked at our Instagram too often. The projector, instead, can print a tangible memory to celebrate the experience of watching a movie with someone, if there was no or minimal interruption.


The project is the final outcome of a year long research on concepts such as the emotional durability of our belongings, and the use of “animism” to design new technology and digital interactions.

The collection was showed during Milan Design Week 2018 and Bologna Design Week 2019, as part of the Digital Detox Design︎︎︎ events.

DEZEEN ︎︎︎
EVENING STANDARD ︎︎︎

ELLE DECOR SPAIN ︎︎︎
POSITIVE NEWS ︎︎︎

TRENDHUNTER ︎︎︎





Sidekicks
2018

A collection of four objects to help us control the addiction to our smartphones. Rather than creating a new device or establishing a new behaviour to keep us away from the phone, existing objects were re-designed with a peculiar interaction: none of them has on/off buttons. Instead, they can only function whenever we connect our phone to them. Once our smart device is plugged in and the object is active, it can be used as long as there is no unawanted interaction with our phone (i.g. Instagram, messaging, etc).

The four objects live in the domestic environment, and were created for the moments when smartphones are particularly distracting for us: a desk lamp for working, a speaker for leisure time, an alarm clock for the end of the day and a projector for enjoying a movie with someone.

To support the journey towards healthier digital behaviours, each object offers a small reward for using our smartphones less. For example, the desk lamp can throw us a colorful light celebration when it’s time for a well deserved break, if we haven’t looked at our Instagram too often. The projector, instead, can print a tangible memory to celebrate the experience of watching a movie with someone, if there was no or minimal interruption.


The project is the final outcome of a year long research on concepts such as the emotional durability of our belongings, and the use of “animism” to design new technology and digital interactions.

The collection was showed during Milan Design Week 2018 and Bologna Design Week 2019, as part of the Digital Detox Design︎︎︎ events.

DEZEEN ︎︎︎
EVENING STANDARD ︎︎︎

ELLE DECOR SPAIN ︎︎︎
POSITIVE NEWS ︎︎︎

TRENDHUNTER ︎︎︎